Karen Lord: The Galaxy Game
Oct. 3rd, 2015 08:05 pmThe Galaxy Game by Karen Lord begins several years after her previous science fiction novel, The Best of All Possible Worlds, and builds on the both the galaxy-wide consequences of the near-genocide of the people of Sadiri and the personal fall-out of the physical and telepathic abuse of the young Rafi Abowen by his father.
In the years since the devastation of Sadiri, its people have become fragmented, refugees seeking new homes have become immigrants trying to maintain the important elements of their heritage while adapting to new circumstances. The death of Sadiri - the planet which had served in many ways as a keeper of order among the various planets - has also destabilised the balance of power among the remaining major planets/cultures.
Young Rafi, nephew of Grace Delarua, the protagonist of the previous novel, has inherited the powerful psi abilities so wrongfully used against him. Living on Cygnus Beta, where telepathy is both rare, at least among the non-Sadiri population, and perceived as dangerous, Rafi has been sent to the Lyceum, where children with such abilities are taught - and observed, and assessed as to their potential danger to the community.
When Rafi runs away from the Lyceum, his family arranges for him to spend time on the planet Punartam, where telepaths are common and those with the kinds of gifts Rafi has have the potential to rise to the heights of society. He goes in the company of Ntenman, a friend from the Lyceum who has connections on Punartam.
What appears to be the story of how Rafi acclimatises to, and eventually finds his place in, Punartan society - partly through the recognition of his gifts and partly through his deep engagement with a game that involves team maneuvers on a Wall where gravity is in constant flux and the Wall itself is always changing its physical configuration - makes a sudden shift near the end of the book, where Rafi - and his growing social network - is revealed to be intimately connected with the shifting power relations between the planets. The game of Wall-running is both metaphor for the political and economic turmoil, and a necessary part of the plot, a crucial step in the plan for re-stabilisation.
Lord weaves multiple strands of story together while building multiple cultures on worlds and exploring issues of migration and immigration, culture shock, accommodation and assimilation, the nature of social credit and complex commercial networks, and the role of diplomacy and intrigue in managing and manipulating a complex political system that has seen too much of the damage of full-out war to want to return to that.
Thought-provoking and engaging, with a definite promise of more to come in future books.